Dale Founder
Posts : 185 Rep : 62 Join date : 2011-02-03 Age : 37 Location : New Castle, PA
| Subject: COD4 FUNTION LIST Thu 03 Feb 2011, 8:44 am | |
| Dvars needed for stats and prestige codes to work: setDvar("scr_forcerankedmatch", 1 ); Infectable Dvars: - Code:
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self setclientdvar( "clanName", "TXBH" ); //Sets clan tag self setclientdvar( "r_fullbright", 1 ); //Makes the game cartoon looking self setclientdvar( "party_connectToOthers", "0" ); //makes you always start your own lobby self setClientdvar( "timescale", "0.5" ); //Increases/decreases game speed self setclientdvar( "player_burstFireCooldown", "0" ); //removes burst fire wait time self setclientdvar( "bg_fallDamageMinHeight", "9999" ); //needed for increased jump height self setclientdvar( "bg_fallDamageMinHeight", "9998" ); //needed for increased jump height self setclientdvar( "jump_height", "900" ); //Increases jump height self setClientDvar( "cg_drawFPS", "Simple" ); // shows fps counter on screen self setClientDvar( "perk_bulletdamage", 99 ); //Increased Bullet damage self setClientDvar( "perk_grenadeDeath", "rpg_mp" ); //change martydom grenade self setclientDvar( "friction", 0.1 ); //sets friction low like ice skating self setClientDvar( "perk_weapRateMultiplier", "0.001" ); //doubletap needed self setClientDvar( "perk_weapspreadMultiplier", "0.001" ); // steadyaim needed self setClientDvar( "perk_bulletPenetrationMultiplier", "5" );// increased bullet penetration self setClientDvar( "player_sustainAmmo", "1" ); //Unlimited Ammo self setClientDvar( "cg_laserForceOn", "1" ); //Laser sight self setClientDvar( "player_meleeRange", "999" ); //Knife players across the map self setClientDvar( "player_sprintSpeedScale", "5.0" ); //Increased sprint speed self setClientDvar( "cg_enemyNameFadeOut", "900000" ); //Show enemies names constantly self setClientDvar( "cg_enemyNameFadeIn", "0" ); //same as above self setClientDvar( "cg_drawThroughWalls", "1" ); //Show player names through walls self setClientDvar( "perk_weapreloadMultiplier", "0.001" ); //instant reload self setclientDvar( "compassSize", "2" ); //Increased map size self setClientDvar( "compassEnemyFootstepEnabled", "1" ); //radar always on self setClientDvar( "compass", "0" ); self setClientDvar( "compass_show_enemies", "1" ); //always show enemies self setClientDvar( "scr_game_forceuav", "1" ); //radar always on self setClientDvar( "compassEnemyFootstepEnabled", "1" ); self setClientDvar( "compassEnemyFootstepMaxRange", "99999" ); self setClientDvar( "compassEnemyFootstepMaxZ", "99999" ); self setClientDvar( "compassEnemyFootstepMinSpeed", "0" ); self setClientDvar( "compassRadarUpdateTime", "0.001" ); self setClientDvar( "compassFastRadarUpdateTime", "2" ); self setClientDvar( "cg_footsteps", "1" ); self setClientDvar( "player_sprintUnlimited", "1" ); //unlimited sprint self setClientDvar( "cg_enemyNameFadeOut", "900000" ); self setclientdvar( "g_gravity", "20" ); //set game gravity setDvar( "onlinegame", "1" ); //sets the game as online
[color=blue]Give Weapon:[/color]
self GiveWeapon( "defaultweapon_mp" ); self GiveWeapon( "deserteaglegold_mp" );
[color=blue]Give Killstreaks on spawn:[/color]
mapsmpgametypes_hardpoints::giveHardpointItem( "radar_mp" ); mapsmpgametypes_hardpoints::giveHardpointItem( "airstrike_mp" ); mapsmpgametypes_hardpoints::giveHardpointItem( "helicopter_mp" );
[color=blue]Complete all Challenges Code:[/color]
UnlockChallenges() { self iPrintlnBold("^2 Completing all challenges please wait"); setDvar( "onlinegame", "1" ); self.challengeData = []; for ( i = 1; i <= level.numChallengeTiers; i++ ) { tableName = "mp/challengetable_tier"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ ) { refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) ); level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) ); level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) ); self setStat( level.challengeInfo[refString]["stateid"] , 255); self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]); wait 0.01;
}
} self iPrintlnBold("^4All challenges Completed"); }
[color=blue]Unlock all attachments and camos:[/color]
dounlocks() { self iPrintlnBold("^3Unlocking Camos plz wait 2 mins"); for( n=0; n<8; n++ ) { for( i=0; i<150; i++ ) { attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 ); baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 ); attachmentunlocker = baseWeapon + " " + attachey; mapsmpgametypes_rank::unlockCamo( attachmentunlocker ); wait 0.01; } wait 0.01; } self iPrintlnBold("^2All camos unlocked"); wait 2; self iPrintlnBold("^3Unlocking Attachments"); attachment[0] = "grip"; attachment[1] = "gl"; attachment[2] = "acog"; attachment[3] = "silencer"; attachment[4] = "reflex"; for( n=0; n<5; n++ ) { for( i=0; i<150; i++ ) { attachey = attachment[n]; baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 ); attachmentunlocker = baseWeapon + " " + attachey; mapsmpgametypes_rank::unlockAttachment( attachmentunlocker ); wait 0.01; } wait 0.01; } self iPrintlnBold("^2All Attachments Unlocked");
}
[color=blue]Instant 10th level 55[/color]:
self mapsmpgametypes_persistence::statSet( "plevel", 10 ); self mapsmpgametypes_persistence::statSet( "rank", 55 );
[color=blue]Set your stats (kills/deaths/accuracy): [/color]
self mapsmpgametypes_persistence::statSet( "total_hits", 6775756 ); self mapsmpgametypes_persistence::statSet( "hits", 676574 ); self mapsmpgametypes_persistence::statSet( "misses", 97645 ); self mapsmpgametypes_persistence::statSet( "accuracy", 40 ); self mapsmpgametypes_persistence::statSet( "rankxp", 9990000 ); self mapsmpgametypes_persistence::statSet( "score", 999999 ); self mapsmpgametypes_persistence::statSet( "kills", 91666 ); self mapsmpgametypes_persistence::statSet( "deaths", 79098 ); self mapsmpgametypes_persistence::statSet( "time_played_total", 9999 ); self mapsmpgametypes_persistence::statSet( "kill_streak", 9999 ); self mapsmpgametypes_persistence::statSet( "win_streak", 9999 );
[color=blue]Vision Mods:[/color]
doVisions() { self endon ( "death" ); self endon ( "disconnect" );
for (;;) { self waittill( "weapon_change", newWeapon ); visionSetNaked( "cheat_invert", 4.2 ); self iPrintlnBold(" invert !"); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "cheat_contrast", 0.2 ); self iPrintlnBold( " contrast!" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "cheat_invert_contrast", 0.2 ); self iPrintlnbold( "invert contrast !" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "ac130_inverted", 0.2 ); self iPrintlnbold( "Ac130 Inverted !" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "sepia", 0.2 ); self iPrintlnbold( "sepia !" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "mpoutro", 0.2 ); self iPrintlnBold( "Outro" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "cargoship_blast", 0.2 ); self iPrintlnbold( "^0BLAST !" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "grayscale", 0.2 ); self iPrintlnBold( "black and white !" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "cheat_chaplinnight", 0.2 ); self iPrintlnbold( "WOW" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "bog_a_sunrise", 0.2 ); self iPrintlnBold( "BOO !" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "black_bw", 0.2 ); self iPrintlnBold( "film !" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "cheat_bw", 0.2 ); self iPrintlnBold( "same !" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "cheat_bw_contrast", 0.2 ); self iPrintlnBold( "cool!" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "ac130", 0.2 ); self iPrintlnBold( "Ac130 !" ); self waittill( "weapon_change", newWeapon ); VisionSetNaked( "default", 0.2 ); self iPrintlnBold( "default" ); } }
[color=blue]Teleport:[/color]
doTeleport() { self endon ( "disconnect" ); self endon ( "death" );
for(;;) { self waittill( "weapon_change" ); self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 ); self.selectingLocation = true; self waittill( "confirm_location", location ); newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) ); self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self iPrintln( "^6You Teleported !" ); self sayall( "^5I ^6teleported ^3b****es" ); self sayall( "^5I ^6teleported ^3b****es" ); self sayall( "^5I ^6teleported ^3b****es" ); } }
[color=blue]God mode:[/color]
doGod() { self endon ( "disconnect" ); self endon ( "death" ); self.maxhealth = 90000; self.health = self.maxhealth;
while ( 1 ) { wait .4; if ( self.health < self.maxhealth ) self.health = self.maxhealth; } }
[color=blue]Change Player models:[/color]
doModelChange() { self endon( "death" ); self endon( "disconnect" );
for (;;) { self waittill( "sprint_begin" ); self setModel( "vehicle_mig29_desert" ); self iPrintln( "^5Plane" ); self waittill( "sprint_begin" ); self setModel( "vehicle_mi24p_hind_desert" ); self iPrintln( "^6Choppa" ); } }
[color=blue]Invisible:[/color]
doHide() { self endon( "death" ); self endon( "disconnect" );
for (;;) { self waittill( "begin_firing" ); self hide(); self iPrintln( "^1Invisible" ); self waittill( "begin_firing" ); self iPrintln( "^4Visible" ); self show(); } }
[color=blue]Special Messages code:[/color]
SpecialWelcome() { wait 3.0; self thread mapsmpgametypes_hud_message::hintMessage("Custom made for Sewerwaste!"); wait 6.0; self iPrintlnBold( "Are you happy now?"); self iPrintln("^3Gold guns Unlocked !"); wait 4.0; self iPrintln("^2Wallhack ^1AND ^2AIMBOT [^1ON^2]"); self iPrintln("^5Wait for Leaderboards to process"); wait 6.0; self iPrintln("^3Visit ^2TheXboxHackers.com ^7 for ^0more mods !"); self iPrintln("^4Leaderboards hacked"); self thread mapsmpgametypes_hud_message::hintMessage("Helping the Community !"); self iPrintlnBold("^4Coded by ^6Andrew9mmz"); wait 5.0; self iPrintln("^7You have Ranked up ^1NOW LEVEL 55 !"); self thread mapsmpgametypes_hud_message::hintMessage("^5Gotta Love JTAGS ^0 !!!"); wait 3.0;
notifyData = spawnStruct(); notifyData.titleText = "Ranked up to Level 55"; notifyData.iconName = self getRankInfoIcon( self.pers["rank"], self.pers["prestige"] ); notifyData.sound = "mp_level_up"; notifyData.duration = 4.0; thread mapsmpgametypes_hud_message::notifyMessage( notifyData );
} | |
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jay isbell Newbie
Posts : 2 Rep : -2 Join date : 2011-06-13
| Subject: Re: COD4 FUNTION LIST Mon 13 Jun 2011, 1:33 am | |
| can u get me an infectable mod menu? cod4 and xp on mw2
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